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				<title>ATWAR : Downloads</title>
				<link>http://www.atwar.net/</link>
				<description>Home of the Tactical Gamer</description>
				<dc:language>en-gb</dc:language>
				<dc:date>2010-09-09T13:20:44+00:00</dc:date>
				<dc:creator>adm1n@nospam.com</dc:creator>
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						<rdf:li rdf:resource="http://www.atwar.net/download.php?view.243" />
						<rdf:li rdf:resource="http://www.atwar.net/download.php?view.242" />
						<rdf:li rdf:resource="http://www.atwar.net/download.php?view.241" />
						<rdf:li rdf:resource="http://www.atwar.net/download.php?view.240" />
						<rdf:li rdf:resource="http://www.atwar.net/download.php?view.239" />
						<rdf:li rdf:resource="http://www.atwar.net/download.php?view.238" />
						<rdf:li rdf:resource="http://www.atwar.net/download.php?view.237" />
						<rdf:li rdf:resource="http://www.atwar.net/download.php?view.236" />
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						<item rdf:about="http://www.atwar.net/download.php?view.243">
						<title>RS/UO Vista Fix</title>
						<link>http://www.atwar.net/download.php?view.243</link>
						<dc:date>2010-09-09T13:20:44+00:00</dc:date>
						<dc:creator>tsactuo</dc:creator>
						<dc:subject>Rainbow Six</dc:subject>
						<description>== To play Rogue Spear on Vista: ==1) Install the game from the CD2) Install the 2.05 patch as administrator and from a hard disk (do not run the patch setup file from a cdrom).		(close the cmd.exe dos dialog at the end of the patch)3) Install UO/BT or any other expansion or mod4) Copy the included eax.dll that comes with this archive into your Rogue Spear Directory.5) Start the game.If you have just Black Thorn, copy the eax.dll straight to the black thorn directory.eax.dll taken from Ghost Recon (that works with vista).== Known Problems: ==If you have texture glitches with Windows Vista, set the graphics quality to Low (not medium or high)from the options menuIn the advanced menu however you can still check whatever graphics options you want and not have glitches</description>
						</item>
						<item rdf:about="http://www.atwar.net/download.php?view.242">
						<title>GhOsT's: Weapons of Pain v1.01</title>
						<link>http://www.atwar.net/download.php?view.242</link>
						<dc:date>2010-09-09T13:20:44+00:00</dc:date>
						<dc:creator>Pain</dc:creator>
						<dc:subject>Ghost Recon</dc:subject>
						<description>One of the most successful weapons mod for Ghost Recon.Features 27 of Pain's favourite weapons including M11, AK47, AKS, P90, PDW and much more.Apply patch to fix M11 reticule issue.</description>
						</item>
						<item rdf:about="http://www.atwar.net/download.php?view.241">
						<title>@war's Blackhawk Down v1</title>
						<link>http://www.atwar.net/download.php?view.241</link>
						<dc:date>2010-09-09T13:20:44+00:00</dc:date>
						<dc:creator>@war</dc:creator>
						<dc:subject>Rainbow Six</dc:subject>
						<description></description>
						</item>
						<item rdf:about="http://www.atwar.net/download.php?view.240">
						<title>MP06 Castle v1.1</title>
						<link>http://www.atwar.net/download.php?view.240</link>
						<dc:date>2010-09-09T13:20:44+00:00</dc:date>
						<dc:creator>Akira_AU</dc:creator>
						<dc:subject>Rainbow Six</dc:subject>
						<description>Ghost Recon's MP06 Castle for Urban Ops           Â                 Level Design and Textures          by Redstorm Entertainment        Ported by Akira_AU for Urban Ops        This map is a direct port of Ghost Recon's MP06 Castle           map but some changes have been made to the original geometry to suit           the Rogue Spear game engine. Despite efforts to reduce map polygons           to minimise the strain of such a large map on the RS game engine, a           high-end rig is still recommended for play with this map.        Â         Mod Contents                  1 Terrorist Hunt Mission :           random tango spawns        1 Walk Thru Mission          played in Terrorist Hunt mode          no tangos in map        1 Defend Mission          played in Defend mode          by Flatliner        2 Multiplayer Adversarial Map          with and without terrorists        Â         version 1 released 15/9/02 version 1.1 released 28/9/02fixes geometrical errors in the top wallminor texture tweakadded fog to missions</description>
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						<item rdf:about="http://www.atwar.net/download.php?view.239">
						<title>Glass Rooms II v1.0</title>
						<link>http://www.atwar.net/download.php?view.239</link>
						<dc:date>2010-09-09T13:20:44+00:00</dc:date>
						<dc:creator>Akira_AU</dc:creator>
						<dc:subject>Rainbow Six</dc:subject>
						<description>Glassrooms II        Map Design          Akira_AU         released March 1, 2002        Glassrooms are maps which are designed for adversarial           play to negate camping, HBS and cheating as all walls are see-thru.           Glassrooms 2 Version 1 has 4 rooms, all with walk through missions to           enable you to examine the maps in SP mode. Map 4 also features a random           tango hunt.        Â         Screenshots        Room 1: 2 Room                                        Two non communicating rooms for 2-4 player team adversarial battles.          Â                 Room 2: 2 Story                  Two story indoor-only complex. Available for crossing and no crossing           CQB.                Â          Room 3: Killhouse                  Four story indoor-outdoor complex for larger team and survival battles.        Â         Room 4: City Street                  Two 4 story glass complexes separated by a trench and bridge system</description>
						</item>
						<item rdf:about="http://www.atwar.net/download.php?view.238">
						<title>Glass Rooms v1.3</title>
						<link>http://www.atwar.net/download.php?view.238</link>
						<dc:date>2010-09-09T13:20:44+00:00</dc:date>
						<dc:creator>Akira_AU</dc:creator>
						<dc:subject>Rainbow Six</dc:subject>
						<description>Glassrooms v1.3     Map Design          Akira_AU        Glassrooms are maps which are designed for adversarial           play to negate camping, HBS and cheating as all walls are see-thru.           Version 1.3 has 3 rooms - ranging from small to very large. Available           for UO and RS, and includes a walk-thru mission for those who want to           see the map in single player (UO only, for RS you will need to modify           your missions.lst file).        Room 1          small room          all glass are bulletproof                            @WAR adversarial battle            with Akira_AU, Storm =ASP=, ASFG_Spy                Room 2          massive room          variable strength glass pillars                @WAR adversarial battle          with Akira_AU and Mia =ASP=        Room 3          large room          all glass are bulletproof                            @WAR adversarial battle            with Akira_AU and Storm =ASP=</description>
						</item>
						<item rdf:about="http://www.atwar.net/download.php?view.237">
						<title>Fishu's WW2 Weapons Mod v0.34</title>
						<link>http://www.atwar.net/download.php?view.237</link>
						<dc:date>2010-09-09T13:20:44+00:00</dc:date>
						<dc:creator>Fishu</dc:creator>
						<dc:subject>Rainbow Six</dc:subject>
						<description>Weapons of World War 2. Required for some of our missions.</description>
						</item>
						<item rdf:about="http://www.atwar.net/download.php?view.236">
						<title>June6 v2.1</title>
						<link>http://www.atwar.net/download.php?view.236</link>
						<dc:date>2010-09-09T13:20:44+00:00</dc:date>
						<dc:creator>Akira_AU</dc:creator>
						<dc:subject>Rainbow Six</dc:subject>
						<description>June 6         Â                 June 6, 1944 is the day the allies landed on Normandy           to begin the ground assault into Berlin.        This map recreates that battle at Utah beach.        Â         by          Akira_AU        Â         Missions        2 Assault Missions          play in UO Custom Missions/Assault           a) Operation Overlord          (requires Fishu's WW2           Weapons Mod v0.34)          b) Beach Assault          does not require WW2 Weapons Mod                2 Terrorist Hunt Mission :           random tango spawns          1 each for normal and WW2 weapons        1 Walk Thru Mission          played in Terrorist Hunt mode          no tangos in map        2 Multiplayer Adversarial Map          with and without terrorists        Modified version of Deadlock's Tracers          by DeadLock at UMM        Version History        version 2.1          #released 9.2.02          #fixes a small geometrical error on the game boundary          #text string fixes        version 2          #released 8.31.02          #completely redone map, ported from @war's Utah Beach map for Ghost           Recon.        version 1.5          #released 10.13.01          # In addition to the v1 'full' map, there are 2 new trimmed down versions           (Day/Night) of the same map for multiplayer (to reduce lag). Ssmoke           and sound effects have been removed and the number of anti-tank barriers           have been reduced.          # cliff height lowered for more balanced sniping and walk thru cliff-face           is now fixed. The insertions under the cliff in MP has now been fixed.           Some 'sticky' areas fixed and beach dunes realigned.          # water no longer transparent from underwater to remove the huge advantage           of sniping underwater and the underwater layer is no longer visible           when croutching down in the beach craters. Additional sunken landing           craft added to provide some protection when assaulting into the ocean.</description>
						</item>
						<item rdf:about="http://www.atwar.net/download.php?view.235">
						<title>Operation Anaconda v1.2</title>
						<link>http://www.atwar.net/download.php?view.235</link>
						<dc:date>2010-09-09T13:20:44+00:00</dc:date>
						<dc:creator>@war and Cocobolo Ops</dc:creator>
						<dc:subject>Rainbow Six</dc:subject>
						<description>Operation Anaconda                An Urban Operation Mod by @WAR         The Operation        For weeks, US Forces had been watching as Taliban and al-Qaeda fighters           gathered south of Kabul. Codenamed Operation Anaconda, the battle plan           aimed at this force was a hammer-and-anvil strategy. Friendly Afghans,           assisted by US Special Forces would flush the enemy from the north and           northwest towards three exits of the Shah-i-Kot valley, where American           troops waited.                        Operation Anaconda took place in Eastern Afghanistan (see map), 50           kilometers from the Pakistani border, in mountainous terrain known as           Shah-i-Kot. This battle is the largest US ground combat operation of           war against terrorism to this date with a force involving more than           1000 Americans drawn mainly from the 10th Mountain and 101st Airborne           divisions, together with Afghan militia and about 200 special forces           from allied nations engaged with perhaps 1000 al-Qaeda and Taliban fighters.                                         Â         Â         The Terrain        150km south of Kabul, the battlefield was spread over 18sq km at altitudes           that ranged from 2400 to 3700m and temperatures that fell below freezing.           Surrounding Shah-i-Kot are countless villages that offer succor to al-Qaeda           fighters. Covert supply routes between villages run along dried-up creeks.           Cave entrances to the bunkers can be almost impossible to detect. Subterranean           complexes have been discovered between buildings in the middle of villages.           During the battle, many of these mud-brick houses were abandoned or           destroyed.        Â         Â                         @WAR's Mod         Â         1 Map          recreating the valley, village, cave complexes and crashed chinook.          by Akira_AU                                                   Skins and Weapons            by Cocobolo, WardenMac and Cobra 6 from             Cocobolo             Ops          SKINS                     US Army Rangers (on left) and Delta Force                     US Army 10th Mountain (on left) and Australian SASR                       Northern Alliance          Â           WEAPONS          Primaries            H&K MP5 N            Colt M-16A2            Colt M-16A2            Colt M4            Colt M4 w/ACOG            Colt M-4 SOPMOD            Colt M-4 w/M203 Attached            FN M-249 SAW            M-60 Machine Gun            XM21 Sniper Rifle            Remington 700 Sniper Rifle            AK47            AK47SU            RPG7 Rocket Launcher by Pain          Â           Secondaries             9mm Baretta M-9            .45 M 1911 A1            M-9 Bayonet            40mm M-203 Grenade Launcher          Â           DOWNLOAD             @WAR          Screenshots          Shots taken 04.20.02 by Akira_AU                              Shots taken 03.30.02 by Akira_AU                                                  Shots taken 03.24.02 by FLatliner                                                  Â           Page By Flatliner and Akira_AU</description>
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