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				<title>ATWAR : Downloads</title>
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				<description>Home of the Tactical Gamer</description>

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				<copyright><font color=white>ATWAR is Assault and Tactical WARfare<br>Home of the Tactical Gamer<br>All trademarks are properties of their respective owners.</font><br><br><!-- ADDFREESTATS.COM AUTOCODE V4.0 --><script type="text/javascript"><!--var AFS_Account="00104835";var AFS_Tracker="auto";var AFS_Server="www1";var AFS_Page="DetectName";var AFS_Url="DetectUrl";// --></script><script type="text/javascript" src="http://www1.addfreestats.com/cgi-bin/afstrack.cgi?usr=00104835"></script><noscript><a href="http://www.addfreestats.com" ><img src="http://www1.addfreestats.com/cgi-bin/connect.cgi?usr=00104835Pauto" border=0 title="AddFreeStats.com Free Web Stats!"></a></noscript><!-- ENDADDFREESTATS.COM AUTOCODE V4.0  --></copyright>
				<managingEditor>adm1n@nospam.com (Akira)</managingEditor>
				<webMaster>adm1n@nospam.com (Akira)</webMaster>
				<pubDate>Thu, 09 Sep 2010 13:07:06 +0000</pubDate>
				<lastBuildDate>Thu, 09 Sep 2010 13:07:06 +0000</lastBuildDate>
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					<title>ATWAR : Downloads</title>
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					<link>http://www.atwar.net/</link>
					<width>88</width>
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					<description>Home of the Tactical Gamer</description>
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						<item>
						<title>RS/UO Vista Fix</title>
<link>http://www.atwar.net/download.php?view.243</link>
<description><![CDATA[<br />== To play Rogue Spear on Vista: ==<br /><br />1) Install the game from the CD<br />2) Install the 2.05 patch as administrator and from a hard disk (do not run the patch setup file from a cdrom).<br />		(close the cmd.exe dos dialog at the end of the patch)<br /><br />3) Install UO/BT or any other expansion or mod<br />4) Copy the included eax.dll that comes with this archive into your Rogue Spear Directory.<br />5) Start the game.<br /><br />If you have just Black Thorn, copy the eax.dll straight to the black thorn directory.<br /><br />eax.dll taken from Ghost Recon (that works with vista).<br /><br /><br />== Known Problems: ==<br /><br />If you have texture glitches with Windows Vista, set the graphics quality to Low (not medium or high)<br />from the options menu<br />In the advanced menu however you can still check whatever graphics options you want and not have glitches<br />]]></description>
<category domain='http://www.atwar.net/download.php?list.24'>Rainbow Six</category>
<author>tsactuo@nospam.com (tsactuo)</author>
<pubDate>Fri, 10 Apr 2009 16:32:48 +0000</pubDate>
<guid isPermaLink="true">http://www.atwar.net/download.php?view.243</guid>
</item>
						<item>
						<title>GhOsT's: Weapons of Pain v1.01</title>
<link>http://www.atwar.net/download.php?view.242</link>
<description><![CDATA[One of the most successful weapons mod for Ghost Recon.<br /><br />Features 27 of Pain's favourite weapons including M11, AK47, AKS, P90, PDW and much more.<br /><br />Apply patch to fix M11 reticule issue.]]></description>
<category domain='http://www.atwar.net/download.php?list.23'>Ghost Recon</category>
<author>adm1n@nospam.com (Pain)</author>
<pubDate>Fri, 03 Apr 2009 17:31:57 +0000</pubDate>
<guid isPermaLink="true">http://www.atwar.net/download.php?view.242</guid>
</item>
						<item>
						<title>@war's Blackhawk Down v1</title>
<link>http://www.atwar.net/download.php?view.241</link>
<description><![CDATA[<div class="main_caption>>@WAR's BlackHawk Down Mod for Urban Ops</div>      <br>      <p align="center"><img src="http://www.atwar.net/e107_images/article/bhd_banner.jpg" width="543" height="186"></p>        <p align="center"><font size="2"><i>"The mission should have been <br />          simple. By morning 18 soldiers were dead and 73 wounded...."<br>          -Quote- Mark Bowden, author of "BlackhawkDown: An American War <br />          Story"</i></font> </p>        <p align="center">released 09/21/02</p>        <p align="center" class="news">Trouble Shooting</p>        <p align="center" >Problems playing the single player campaign?<br>          If you crash when you select the Single Player option in the main menu, <br />          then you will need to exit to Windows, then Backup and then delete all <br />          saved campaigns for Rogue Spear/Urban Ops/Covert Ops and Classic missions.</p>        <p align="center" class="news" >What the players are saying!</p>        <p align="center" ><i>"It's the FIRST mod that changes <br />          the feeling of Rogue Spear. You really<br>          feel that you play as soldier and not as a Rainbow operative. You have <br />          to<br>          see our multiplayer chat program called GameRanger its like GameSpy <br />          3D 90%<br>          of all games are BHD games. This mod is excellent in sp and coop it <br />          was<br>          amazing to play tht in mogadishu sim with 8 players and everywhere rebels.<br>          Fantastic feeling Status Status - DAMN I am wounded - We need help and <br />          so<br>          on... hehe yes here you can really use your boundkeys."</i><br>          DAMN Mauti</p>        <p align="center" > <i>"biggest mod this and last year</i>"<br>          SBS_TEAM_LOST</p>        <p align="center" ><i>"the singleplayer mission was <br />          intense"</i><br>          RAD_Stoner_US </p>        <p align="center" ><i>"I'm loving the new BHD mod"</i><br>          TAT_K_9_Ten_RsA </p>        <p align="center" ><i>"the BHD-mod is the best mod I've <br />          ever played.<br>          Actually better than anything RSE or Ubi has done.<br>          I really had my hopes up for this one.<br>          And I'm glad to tell you that I wasn't the least bit disappointed."</i><br>          SWEDISH_SEB</p>        <p align="center" ><i>"think its great everyone should <br />          have it,<br>          even if you dont have RS just get it and insall it, its that good"</i><br>          nigHTmare[GoD] </p>        <p align="center" ><i>"its the best mod ive had in a <br />          long time so I'd just like to say great job to everyone!"</i><br>          9TH_Rambino </p>        <p align="center" ><i>"I couldnt be any happier with <br />          the layout of the maps and the new weapons.<br>          I definitely suggest that everyone gets this mod."</i><br>          +AgT+.:VooDoo:.</p>        <p align="center" ><i>"Guys, I just have to say, this is possibly <br />          the greatest mod<br>          made in many many many months!! I love it!!"<br>          </i>AgT SNiPE.Grif<i><br>          </i></p>        <p align="center" ><i>" I love the BHD mod it is the best mod I have <br />          ever played"<br>          </i>Gerry Galloway </p>        <p align="center" ><i>"the maps are, quite simply, THE best maps <br />          that have been made for RS/UO, period."<br>          </i>Garrum </p>        <p align="center" ><br>        </p>        <p align="center" class="news">@WAR's BHD Mod Details</p>        <p align="center"><br>          <b>5 Brand New Levels</b><br>          by Lungbutter</p>        <p align="center"><a href="http://www.atwar.net/e107_images/article/BHD_1.jpg"><img src="http://www.atwar.net/e107_images/article/BHD_1.jpg" width="400" height="300" border="0"></a></p>        <p align="center"> Level1 Boot Camp at Fort Bragg<br>          Level2 Market District, Mogadishu<br>          Level3 Crash site#1, Mogadishu<br>          Level4 Suburban area, Mogadishu<br>          Level5 Crash site#2(night), Mogadishu</p>        <p align="center"><a href="http://www.atwar.net/e107_images/article/BHD_3.jpg"><img src="http://www.atwar.net/e107_images/article/BHD_3.jpg" width="400" height="300" border="0"></a></p>        <p align="center"><b>1 Single player Campaign</b><br>          consisting of 6 missions each complete with 3 difficulty levels, intel <br />          and voice briefing.<br>          by Akira</p>        <p align="center"> BH01 Desert Trial (Level 1)<br>          Attempt to qualify as a Delta Operative at Fort Bragg</p>        <p align="center"><br>          BH02 Desert Snake (Level 2)<br>          Assault mission to capture Aidid's Advisors alive.</p>        <p align="center"><br>          BH03 Desert Shield (Level 2)<br>          Provide support and escort trapped Rangers in the market district.</p>        <p align="center"><br>          BH04 Desert Rain (Level 4)<br>          Head to the crash site and neutralize all militia on route<br>          <br>          BH05 Desert Thunder (Level 3)<br>          Rescue the crew of the downed chopper.</p>        <p align="center"><br>          BH06 Desert Oasis (Level 5)<br>          Escort the crew to safety.</p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/BHD_4.jpg" width="400" height="300" border="0"></p>        <p align="center"><a href="http://www.atwar.net/e107_images/article/BHD_5.jpg"><img src="http://www.atwar.net/e107_images/article/BHD_5.jpg" width="400" height="300" border="0"></a></p>        <p align="center"><a href="http://www.atwar.net/e107_images/article/BHD_6.jpg"><img src="http://www.atwar.net/e107_images/article/BHD_6.jpg" width="400" height="300" border="0"></a></p>        <p align="center">Â </p>        <p align="center"><b>3 Custom Missions </b><br>          a) Flatliner's Hostage Defend (Level 3)<br>          b) Hitide's Pilot Rescue (Level 3)<br>          c) Akira's Aidid Assassination (Level 2)</p>        <p align="center"><a href="http://www.atwar.net/e107_images/article/BHD_2.jpg"><img src="http://www.atwar.net/e107_images/article/BHD_2.jpg" width="400" height="300" border="0"></a></p>        <p align="center"><b>Random terrorist hunts for each level</b><br>          by Lungbutter</p>        <p align="center"><a href="http://www.atwar.net/e107_images/article/BHD_7.jpg"><img src="http://www.atwar.net/e107_images/article/BHD_7.jpg" width="400" height="300" border="0"></a></p>        <p align="center"><b>Multiplayer adversarial maps for each level</b><br>          by Lungbutter</p>        <p align="center"><b>16 New Primary Weapons</b><br>          by Peybak</p>        <p align="center"><a href="http://www.planetrainbowsix.com/atwar/aum/peybak/Renders/us-render.jpg"><img src="http://www.planetrainbowsix.com/atwar/aum/peybak/Renders/us-render.jpg" width="300" height="225" border="0"></a></p>        <p align="center"> US WEAPONS<br>          M-16A2<br>          M-16A2 with M-203<br>          Colt Commando Model 733<br>          Colt Commando-SD<br>          M-21 Sniper Rifle<br>          M-249 SAW<br>          M-60<br>          <br>          MILITIA WEAPONS<br>          KGM-45<br>          G3 (2 versions)<br>          AK-47 (3 versions)<br>          RPK<br>          PKM<br>          RPG7</p>        <p align="center"><b>4 New Secondary Weapons</b><br>          by Peybak</p>        <p align="center"> US WEAPONS<br>          Colt-45<br>          M-203 Grenade Launcher<br>          Remington model 870 Masterkey<br>          <br>          MILITIA WEAPONS<br>          BHP Pistol</p>        <p align="center"><b>5 New Team Skins</b><br>          by Lungbutter and Akira<br>          75th Rangers(2)<br>          Delta<br>          160th SOAR<br>          10th Mountain</p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/soar_uni.jpg" width="183" height="313"><img src="http://www.atwar.net/e107_images/article/delta1_uni.jpg" width="183" height="313"></p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/ranger1_uni.jpg" width="183" height="313"><img src="http://www.atwar.net/e107_images/article/ranger2_uni.jpg" width="183" height="313"></p>        <p align="center">Â </p>        <p align="center"><b>4 New Hostage Skins</b><br>          by Lungbutter and Akira</p>        <p align="center"><b>3 New NPC Skins</b><br>          by Lungbutter</p>        <p align="center"><b>13 New Militia Skins</b><br>          by Lungbutter, Akira and Hitide</p>        <p align="center">Â </p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/terr01.jpg" width="250" height="282"></p>        <p align="center">Â </p>        <p align="center">Â </p>        <p align="center"></p>        <p align="center"><b>Research, Interface, Text Files and Packaging (and <br />          heaps more!)</b><br>          @WAR Staffers</p>        <p align="center"><b>Voice Briefings and Graphics</b><br>          @WAR Staffers</p>        <p align="center"><b>Beta Testers</b><br>          @WAR Staffers</p>        <p align="center">Â </p>        <p align="center">More screenshots <a href="/atwar/RS/atwar_mods/bhd/bhdss.asp">here</a></p>        <p align="center"><a href="http://rattleheadstudios.homestead.com/main.html" target="_blank">Lungbutter's <br />          BHD site</a></p>        <p align="center">Â </p>        <p align="center" class="news"><b>LOCATION</b></p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/somalia.mogadishu.sm.jpg" width="169" height="225">          <br>          Mogadishu, Somalia</p>        <p align="center" class="news"><b>BACKGROUND<br>          </b></p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/aidid.jpg" width="174" height="142">          <img src="http://www.atwar.net/e107_images/article/aidid2.jpg" width="155" height="143">          <br>          <font size="2"><b>Mohamed Farrah Aidid</b></font><b> </b></p>        <p align="center">Special Operations Forces first became involved in Somalia <br />          as part of Operation PROVIDE RELIEF. In August 1992, soldiers of the <br />          2nd Battalion, 5th Special Forces Group (Airborne) were deployed to <br />          Kenya to provide security for relief flights en route from Kenya to <br />          Somalia. They formed an airborne reaction force, which included two <br />          desert mobility vehicles loaded inside C- 130 aircraft. The C-130s routinely <br />          circled over Somali airstrips during the delivery of relief supplies. <br />          In addition, SOF medics and ground observers accompanied many relief <br />          flights into the airstrips throughout southern Somalia to conduct general <br />          area assessments. In many cases, they were the first U.S. soldiers in <br />          Somalia, arriving before the main contingent of U.S. forces who supported <br />          the expanded relief operations during Operation RESTORE HOPE. </p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/somalia.jpg" width="257" height="171"></p>        <p align="center">Operation RESTORE HOPE gave way to UN Operations Somalia <br />          in May 1993, after having brought an end to starvation and making the <br />          lives of Somalis somewhat safer. But the work of U.S. Special Operations <br />          Forces in Somalia will be bestremembered by the events of 3-4 October <br />          1993, when U.S. troops found themselves in the fiercest urban firefight <br />          since the Vietnam War. </p>        <p align="center" class="news"><b>TASK FORCE RANGER</b></p>        <p align="center" ><img src="http://www.atwar.net/e107_images/article/patch_75.gif" width="161" height="122"></p>        <p align="center">Â </p>        <p align="center">On 22 August 1993, Secretary of Defense Les Aspin directed <br />          the deployment of a Joint Special Operations Task Force (JSOTF) to Somalia <br />          in response to attacks made by Aidid supporters on U.S. and UNOSOM forces <br />          and installations. The JSOTF named Task Force (TF) RANGER, was directed <br />          to capture Aidid and key lieutenants and turn them over to UNOSOM II <br />          forces. This was a challenging mission, for by June 1993 Aidid had gone <br />          underground after several AC-130 air raids and UNOSOM II ground assaults <br />          on his strongholds. By 28 August, the task force was well established <br />          in the country, and was beginning to conduct training exercises and <br />          setting up the necessary liaison and communications networks.</p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/army_mh60_preflight.jpg" width="304" height="204"><br>          <b>160th SOAR</b></p>        <p align="center"> The 450-man force, commanded by Maj. Gen. William F. <br />          Garrison was made up primarily of Delta Force Squadron C from Fort Bragg, <br />          N.C., Bravo Company of the 75th Ranger Regiment from Fort Benning, Ga., <br />          and the helicopter unit called ''Nightstalkers,'' the 160th Special <br />          Operations Aviation Regiment from Fort Campbell, Ky.</p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/mog3.jpg" width="300" height="239">          <img src="http://www.atwar.net/e107_images/article/mog4.gif" width="300" height="239">          <br>        </p>        <p align="center">During August and September 1993, the task force conducted <br />          six missions into Mogadishu, all of which were tactical successes. They <br />          ran these missions both by day and at night, and used both helicopters <br />          and vehicles to reach their targets. Although Aidid remained free, the <br />          cumulative effect of these missions limited his movements.</p>        <p align="center" class="news"><b>THE SEVENTH MISSION</b></p>        <p align="center">On Oct 3rd,1993<b> U.S. TaskForce RANGERS/160th SOAR <br />          "Nightstalkers"</b> assisting<b> Delta Force</b>, launched <br />          its seventh mission, this time into Aididâ€™s stronghold to capture <br />          two of his key lieutenants. Helicopters carrying assault and blocking <br />          elements launched at 1532 from the TF RANGER compound at Mogadishu airport, <br />          with a ground convoy moving out three minutes later. By 1542, the ground <br />          forces had arrived at the target location, as the blocking force was <br />          setting up perimeter positions and the assault force was searching the <br />          compound for Aididâ€™s supporters. </p>        <p align="center">These forces came under increasingly heavy enemy fire, <br />          more intense than during previous raids. The assault team had captured <br />          24 Somalis and was about to load them onto the convoy trucks when a <br />          MH-60 Blackhawk was hit by a rocket-propelled grenade (RPG) and crashed <br />          about three blocks from the target location. Almost immediately, one <br />          six-man element of the blocking force, as well as an MH-6 assault helicopter <br />          and an MH-60 carrying a 15-man combat search and rescue (CSAR) team, <br />          began rushing to the scene. The MH-6 crew got there first and, amid <br />          a firefight, evacuated two wounded soldiers to a military field hospital. <br />          Next, the six-man blocking element arrived, followed by the CSAR helicopter. <br />          As the last two members of the CSAR team were sliding down the fast <br />          ropes, their helicopter was also hit by an RPG, but somehow the pilot <br />          kept the helicopter steady while the two reached the ground safely and <br />          then nursed the helicopter back to the airport. </p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/mog.jpg" width="499" height="341"><br>          <b>Picture taken during firefight</b></p>        <p align="center">The situation only worsened. Ground fire struck two <br />          more MH-60s, with one crashing less than a mile to the south of the <br />          first downed helicopter. A Somali mob overran this second site and, <br />          despite a heroic defense, killed everyone except the pilot, whom they <br />          took prisoner.</p>        <p align="center">The other MH-60 was hit broadside by an RPG, but the <br />          crew somehow coaxed it to the new port area where they did a controlled <br />          crash landing. Meanwhile, after loading the detainees on the ground <br />          convoy trucks, the assault and blocking forces moved on foot to the <br />          first crash area, passing through heavy fire that wounded a number of <br />          soldiers, and occupied buildings south and southwest of the downed helicopter. <br />          They established defensive positions, laid down suppressive fire to <br />          hold the Somalis at bay, treated their wounded, and worked to free the <br />          pilotâ€™s body from the wreckage. </p>        <p align="center">With the detainees loaded on trucks, the ground convoy <br />          force attempted to reach the first crash site from the north. Unable <br />          to find it amongst the narrow, winding alleyways, the convoy came under <br />          withering small arms and RPG fire. The convoy had to return to base <br />          after suffering numerous casualties, losing two 5-ton trucks, and sustaining <br />          substantial damage to the other vehicles. On the way back to base, this <br />          convoy encountered a second convoy that had left the airport in hopes <br />          of reaching the second crash site. </p>        <p align="center">The second group loaded casualties into its vehicles <br />          and escorted the first convoy back to base. About this time, the mission <br />          quick reaction force (a company of the 10th Mountain Division in support <br />          of UNOSOM II) also tried to reach the second crash site. This force <br />          too was pinned by Somali fire and required the fire support of two AH-6 <br />          helicopters before it could break contact and make its way back to the <br />          base.</p>        <p align="center">The TF RANGER soldiers at the first crash site were <br />          resupplied from a helicopter that evening. Reinforcements, consisting <br />          of Rangers, 10th Mountain Division soldiers, SEALs, and Malaysian armored <br />          personnel carriers, finally arrived at 0155 on 4 October. The combined <br />          force worked until dawn to free the pilotâ€™s body, receiving RPG <br />          and small arms fire throughout the night. </p>        <p align="center">All the casualties were loaded onto the armored personnel <br />          carriers, and the remainder of the force moved out on foot. With the <br />          armored personnel carriers providing rolling cover, the run-and-gun <br />          movement, known as the â€œMogadishu mile,â€ began at 0542. Somalis <br />          continued firing at the convoy, but the Rangers only sustained minor <br />          wounds. AH-6 gunships raked the cross streets with fire to support the <br />          movement. The main force of the convoy arrived at the Pakistani Stadium <br />          at 0630. Medical personnel gave emergency treatment to the wounded, <br />          and all personnel were prepared for movement to the hospital or the <br />          airfield. </p>        <p align="center">Thus ended one of the bloodiest and fiercest urban firefights <br />          since the Vietnam War. A total of 16 members of TF RANGER were killed <br />          on 3-4 October and 83 wounded (the 10th Mountain Division suffered numerous <br />          wounded and one killed). Various estimates placed Somali casualties <br />          above 1,000. All told during their time in Somalia, TF RANGER experienced <br />          a total of 17 killed in action and 106 wounded. Task force members had <br />          to operate in an extremely difficult environment which required constant <br />          innovation, flexibility, and sound judgment. The task force had more <br />          than held its own against a vastly superior enemy that was battle-hardened <br />          from years of civil war and urban fighting.</p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/bhd2_1t.jpg" width="200" height="150"><img src="http://www.atwar.net/e107_images/article/bhd2_2t.jpg" width="200" height="150"><img src="http://www.atwar.net/e107_images/article/bhd2_3t.jpg" width="200" height="150"></p>        <p align="center">Â </p>        <p align="center">Page updated: Sept 21, 2002<b> </b></p>]]></description>
<category domain='http://www.atwar.net/download.php?list.24'>Rainbow Six</category>
<author>adm1n@nospam.com (@war)</author>
<pubDate>Fri, 03 Apr 2009 16:46:28 +0000</pubDate>
<guid isPermaLink="true">http://www.atwar.net/download.php?view.241</guid>
</item>
						<item>
						<title>MP06 Castle v1.1</title>
<link>http://www.atwar.net/download.php?view.240</link>
<description><![CDATA[<div class="main_caption">Ghost Recon's MP06 Castle for Urban Ops</div>           <p align="center">Â </p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/castle_1.jpg" width="400" height="300"></p>        <p align="center"><b>Level Design and Textures</b><br>          by Redstorm Entertainment</p>        <p align="center"><b>Ported by Akira_AU for Urban Ops</b></p>        <p align="center">This map is a direct port of Ghost Recon's MP06 Castle <br />          map but some changes have been made to the original geometry to suit <br />          the Rogue Spear game engine. Despite efforts to reduce map polygons <br />          to minimise the strain of such a large map on the RS game engine, a <br />          high-end rig is still recommended for play with this map.</p>        <p align="center">Â </p>        <p align="center" class="news">Mod Contents</p>        <p align="center" ><br>          1 Terrorist Hunt Mission : <br>          random tango spawns</p>        <p align="center">1 Walk Thru Mission<br>          played in Terrorist Hunt mode<br>          no tangos in map</p>        <p align="center">1 Defend Mission<br>          played in Defend mode<br>          by Flatliner</p>        <p align="center">2 Multiplayer Adversarial Map<br>          with and without terrorists</p>        <p align="center">Â </p>        <p align="center">version 1 <br>released 15/9/02<br><br> version 1.1 <br>released 28/9/02<br>fixes geometrical errors in the top wall<br>minor texture tweak<br>added fog to missions</p>]]></description>
<category domain='http://www.atwar.net/download.php?list.24'>Rainbow Six</category>
<author>akira@nospam.com (Akira_AU)</author>
<pubDate>Fri, 03 Apr 2009 15:43:07 +0000</pubDate>
<guid isPermaLink="true">http://www.atwar.net/download.php?view.240</guid>
</item>
						<item>
						<title>Glass Rooms II v1.0</title>
<link>http://www.atwar.net/download.php?view.239</link>
<description><![CDATA[<div class="main_caption">Glassrooms II</div>        <div align="center"><b>Map Design</b><br>          Akira_AU </div>        <p align="center">released March 1, 2002</p>        <p align="center">Glassrooms are maps which are designed for adversarial <br />          play to negate camping, HBS and cheating as all walls are see-thru. <br />          Glassrooms 2 Version 1 has 4 rooms, all with walk through missions to <br />          enable you to examine the maps in SP mode. Map 4 also features a random <br />          tango hunt.</p>        <p align="center">Â </p>        <p align="center" ><font size="2"><b>Screenshots</b></font></p>        <p align="center"><b>Room 1: 2 Room<br>          </b></p>        <div align="center">          <p><a href="http://www.atwar.net/e107_images/article/g2m1_1.jpg"><img src="http://www.atwar.net/e107_images/article/g2m1_1.jpg" width="200" height="150" border=1></a><br>            Two non communicating rooms for 2-4 player team adversarial battles.</p>          <p>Â </p>        </div>        <p align="center"><b>Room 2: 2 Story</b></p>        <p align="center"><a href="http://www.atwar.net/e107_images/article/g2m2_1.jpg"><img src="http://www.atwar.net/e107_images/article/g2m2_1.jpg" width="200" height="150" border=1></a><a href="http://www.atwar.net/e107_images/article/g2m2_2.jpg"><img src="http://www.atwar.net/e107_images/article/g2m2_2.jpg" width="200" height="150" border=1></a><br>          Two story indoor-only complex. Available for crossing and no crossing <br />          CQB.<br>        </p>        <p align="center">Â  </p>        <p align="center"><b>Room 3: Killhouse</b></p>        <p align="center"><a href="http://www.atwar.net/e107_images/article/g2m3_1.jpg"><img src="http://www.atwar.net/e107_images/article/g2m3_1.jpg" width="200" height="150" border=1></a><a href="http://www.atwar.net/e107_images/article/g2m3_2.jpg"><img src="http://www.atwar.net/e107_images/article/g2m3_2.jpg" width="200" height="150" border=1></a><br>          Four story indoor-outdoor complex for larger team and survival battles.</p>        <p align="center">Â </p>        <p align="center"><b>Room 4: City Street</b></p>        <p align="center"><a href="http://www.atwar.net/e107_images/article/g2m4_1.jpg"><img src="http://www.atwar.net/e107_images/article/g2m4_1.jpg" width="200" height="150" border=1></a><a href="http://www.atwar.net/e107_images/article/g2m4_2.jpg"><img src="http://www.atwar.net/e107_images/article/g2m4_2.jpg" width="200" height="150" border=1></a><br>          Two 4 story glass complexes separated by a trench and bridge system</p>]]></description>
<category domain='http://www.atwar.net/download.php?list.24'>Rainbow Six</category>
<author>akira@nospam.com (Akira_AU)</author>
<pubDate>Fri, 03 Apr 2009 14:38:52 +0000</pubDate>
<guid isPermaLink="true">http://www.atwar.net/download.php?view.239</guid>
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						<title>Glass Rooms v1.3</title>
<link>http://www.atwar.net/download.php?view.238</link>
<description><![CDATA[<div class="main_caption">Glassrooms v1.3</class>     <p align="center"><b>Map Design</b><br>          Akira_AU</p>        <p align="center">Glassrooms are maps which are designed for adversarial <br />          play to negate camping, HBS and cheating as all walls are see-thru. <br />          Version 1.3 has 3 rooms - ranging from small to very large. Available <br />          for UO and RS, and includes a walk-thru mission for those who want to <br />          see the map in single player (UO only, for RS you will need to modify <br />          your missions.lst file).</p>        <p align="center"><b>Room 1<br>          small room<br>          all glass are bulletproof</b></p>        <div align="center">          <p><img src="http://www.atwar.net/e107_images/article/glass1_1.jpg" width="150" height="100" border=1><img src="http://www.atwar.net/e107_images/article/glass1_2.jpg" width="150" height="100" border=1><img src="http://www.atwar.net/e107_images/article/glass1_3.jpg" width="150" height="100" border=1></p>          <p>@WAR adversarial battle<br>            with Akira_AU, Storm =ASP=, ASFG_Spy</p>        </div>        <p align="center"><b>Room 2<br>          massive room<br>          variable strength glass pillars</b></p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/glass2_1.jpg" width="150" height="100" border=1></p>        <p align="center">@WAR adversarial battle<br>          with Akira_AU and Mia =ASP=</p>        <p align="center"><b>Room 3<br>          large room<br>          all glass are bulletproof</b></p>        <div align="center">          <p><img src="http://www.atwar.net/e107_images/article/glass3_1.jpg" width="150" height="100" border=1><img src="http://www.atwar.net/e107_images/article/glass3_2.jpg" width="150" height="100" border=1><img src="http://www.atwar.net/e107_images/article/glass3_3.jpg" width="150" height="100" border=1></p>          <p>@WAR adversarial battle<br>            with Akira_AU and Storm =ASP=</p>]]></description>
<category domain='http://www.atwar.net/download.php?list.24'>Rainbow Six</category>
<author>akira@nospam.com (Akira_AU)</author>
<pubDate>Fri, 03 Apr 2009 14:22:49 +0000</pubDate>
<guid isPermaLink="true">http://www.atwar.net/download.php?view.238</guid>
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						<title>Fishu's WW2 Weapons Mod v0.34</title>
<link>http://www.atwar.net/download.php?view.237</link>
<description><![CDATA[Weapons of World War 2. Required for some of our missions.]]></description>
<category domain='http://www.atwar.net/download.php?list.24'>Rainbow Six</category>
<author>noauthor@nospam.com (Fishu)</author>
<pubDate>Fri, 03 Apr 2009 14:10:00 +0000</pubDate>
<guid isPermaLink="true">http://www.atwar.net/download.php?view.237</guid>
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						<title>June6 v2.1</title>
<link>http://www.atwar.net/download.php?view.236</link>
<description><![CDATA[<div class="main_caption">June 6</div>         <p>Â </p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/j6_cover.jpg" width="320" height="240"></p>        <p align="center">June 6, 1944 is the day the allies landed on Normandy <br />          to begin the ground assault into Berlin.</p>        <p align="center">This map recreates that battle at Utah beach.</p>        <p>Â </p>        <p align="center"><b>by<br>          </b>Akira_AU</p>        <p align="center">Â </p>        <p align="center" class="news"><b>Missions</b></p>        <p align="center"><b>2 Assault Missions</b><br>          play in UO Custom Missions/Assault <br>          a) Operation Overlord<br>          (requires Fishu's <a href="http://atwar.net/download.php?view.237">WW2 <br />          Weapons Mod v0.34</a>)<br>          b) Beach Assault<br>          does not require WW2 Weapons Mod<br>        </p>        <p align="center"><b>2 Terrorist Hunt Mission : </b><br>          random tango spawns<br>          1 each for normal and WW2 weapons</p>        <p align="center"><b>1 Walk Thru Mission</b><br>          played in Terrorist Hunt mode<br>          no tangos in map</p>        <p align="center"><b>2 Multiplayer Adversarial Map</b><br>          with and without terrorists</p>        <p align="center">Modified version of Deadlock's Tracers<br>          by DeadLock at UMM<br>        <p align="center" class="news"><b>Version History</b></p>        <p align="center">version 2.1<br>          #released 9.2.02<br>          #fixes a small geometrical error on the game boundary<br>          #text string fixes</p>        <p align="center">version 2<br>          #released 8.31.02<br>          #completely redone map, ported from @war's Utah Beach map for Ghost <br />          Recon.</p>        <p align="center">version 1.5<br>          #released 10.13.01<br>          # In addition to the v1 'full' map, there are 2 new trimmed down versions <br />          (Day/Night) of the same map for multiplayer (to reduce lag). Ssmoke <br />          and sound effects have been removed and the number of anti-tank barriers <br />          have been reduced.<br>          # cliff height lowered for more balanced sniping and walk thru cliff-face <br />          is now fixed. The insertions under the cliff in MP has now been fixed. <br />          Some 'sticky' areas fixed and beach dunes realigned.<br>          # water no longer transparent from underwater to remove the huge advantage <br />          of sniping underwater and the underwater layer is no longer visible <br />          when croutching down in the beach craters. Additional sunken landing <br />          craft added to provide some protection when assaulting into the ocean.</p>        <p align="center"><br>        </p>        <p align="center" "><b>Background</b></p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/june6_h.jpg" width="480" height="268"></p>        <p align="center">The Assault Plan on DDay</p>        <p align="center"><img src="http://www.atwar.net/e107_images/article/june6_a.jpg" width="414" height="261"></p>        <div align="center"><p>Utah beach, Normandy</p>          <p>Â </p>          <p><img src="http://www.atwar.net/e107_images/article/june6_d.jpg" width="400" height="196"></p>          <p>Â </p>          <p><img src="http://www.atwar.net/e107_images/article/june6_f.jpg" width="365" height="235"></p>          <p>Â </p>          <p><img src="http://www.atwar.net/e107_images/article/june6_b.jpg" width="283" height="368"><br>            Tank barriers</p>          <p>Â </p>          <p><img src="http://www.atwar.net/e107_images/article/june6_c.jpg" width="438" height="225"><br>            cliff top machine gun post</p>]]></description>
<category domain='http://www.atwar.net/download.php?list.24'>Rainbow Six</category>
<author>akira@nospam.com (Akira_AU)</author>
<pubDate>Fri, 03 Apr 2009 12:25:40 +0000</pubDate>
<guid isPermaLink="true">http://www.atwar.net/download.php?view.236</guid>
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						<title>Operation Anaconda v1.2</title>
<link>http://www.atwar.net/download.php?view.235</link>
<description><![CDATA[<div class="main_concept">Operation Anaconda</div>        <p align="center"><img src="http://www.atwar.net/e107_images/article/opa_splash.jpg"  border="0">        <p="center">An Urban Operation Mod by <b>@WAR</b> <br><br>        <b>The Operation</b>        <br>For weeks, US Forces had been watching as Taliban and al-Qaeda fighters <br />          gathered south of Kabul. Codenamed Operation Anaconda, the battle plan <br />          aimed at this force was a hammer-and-anvil strategy. Friendly Afghans, <br />          assisted by US Special Forces would flush the enemy from the north and <br />          northwest towards three exits of the Shah-i-Kot valley, where American <br />          troops waited.<br />        <br><br><img src="http://www.atwar.net/e107_images/article/opa_map.jpg" width="272" height="288">        <br><a href="http://www.atwar.net/e107_images/article/opa_map2.jpg"><img src="http://www.atwar.net/e107_images/article/opa_map2.jpg" width="400" height="300" border="0"></a>        <br>Operation Anaconda took place in Eastern Afghanistan (see map), 50 <br />          kilometers from the Pakistani border, in mountainous terrain known as <br />          Shah-i-Kot. This battle is the largest US ground combat operation of <br />          war against terrorism to this date with a force involving more than <br />          1000 Americans drawn mainly from the 10th Mountain and 101st Airborne <br />          divisions, together with Afghan militia and about 200 special forces <br />          from allied nations engaged with perhaps 1000 al-Qaeda and Taliban fighters. <br />        <br><img src="http://www.atwar.net/e107_images/article/opa_r2.jpg" width="500" height="333">        <br><img src="http://www.atwar.net/e107_images/article/opa_r5.jpg" width="500" height="333">        <br><img src="http://www.atwar.net/e107_images/article/opa_r7.jpg" width="440" height="400">        <br><img src="http://www.atwar.net/e107_images/article/opa_r8.jpg" width="500" height="328">        <br>Â <br />        <br>Â <br />        <b>The Terrain</b>        <br>150km south of Kabul, the battlefield was spread over 18sq km at altitudes <br />          that ranged from 2400 to 3700m and temperatures that fell below freezing. <br />          Surrounding Shah-i-Kot are countless villages that offer succor to al-Qaeda <br />          fighters. Covert supply routes between villages run along dried-up creeks. <br />          Cave entrances to the bunkers can be almost impossible to detect. Subterranean <br />          complexes have been discovered between buildings in the middle of villages. <br />          During the battle, many of these mud-brick houses were abandoned or <br />          destroyed.<br>        <br>Â <br />        <br>Â <br />        <br><img src="http://www.atwar.net/e107_images/article/opa_r11.jpg" width="386" height="297">        <p><img src="http://www.atwar.net/e107_images/article/opa_r13.jpg" width="391" height="298">        <br><b>@WAR's Mod </b>        <br>Â <br />        <b>1 Map<br>          recreating the valley, village, cave complexes and crashed chinook.<br>          by <font color="#00FF00">Akira_AU </font></b>        <br>          <br><br>            <img src="http://www.atwar.net/e107_images/article/opa_render.jpg" width="400" height="300"><br>          <br>          <b>Skins and Weapons<br>            by <font color="#00FF00">Cocobolo, WardenMac and Cobra 6 </font>from <br />            <a href="http://www.planetrainbowsix.com/dtd/" target="_blank">Cocobolo <br />            Ops</a></b>          <br><b>SKINS</b>          <br><img src="http://www.atwar.net/e107_images/article/skins1.jpg" width="183" height="312"><img src="http://www.atwar.net/e107_images/article/skins2.jpg" width="183" height="312"><br>          <br> US Army Rangers (on left) and Delta Force<br />          <br><img src="http://www.atwar.net/e107_images/article/10mt.jpg" width="183" height="312"><img src="http://www.atwar.net/e107_images/article/aus1.jpg" width="183" height="312"><br>          <br> US Army 10th Mountain (on left) and Australian SASR <br />          <br><img src="http://www.atwar.net/e107_images/article/nora.jpg" width="183" height="312"><br>            Northern Alliance<br />          <br>Â <br />          <br><b>WEAPONS</b>          <br><b>Primaries</b><br>            H&K MP5 N<br>            Colt M-16A2<br>            Colt M-16A2<br>            Colt M4<br>            Colt M4 w/ACOG<br>            Colt M-4 SOPMOD<br>            Colt M-4 w/M203 Attached<br>            FN M-249 SAW<br>            M-60 Machine Gun<br>            XM21 Sniper Rifle<br>            Remington 700 Sniper Rifle<br>            AK47<br>            AK47SU<br>            RPG7 Rocket Launcher by Pain<br>          <br>Â <br />          <br><b>Secondaries </b><br>            9mm Baretta M-9<br>            .45 M 1911 A1<br>            M-9 Bayonet<br>            40mm M-203 Grenade Launcher<br />          <br>Â <br />          <br><a href="http://www.fileplanet.com/dl/dl.asp?/planetrainbowsix/atwar/RS/maps/uo/opav1.exe" target="_blank"><font size="4">DOWNLOAD <br />            @WAR</font></a>          <br><b>Screenshots</b>          <br>Shots taken 04.20.02 by Akira_AU<br>          <br><a href="http://www.atwar.net/e107_images/article/opa18.jpg"><img src="http://www.atwar.net/e107_images/article/opa18.jpg" width="200" height="150" border="0"></a><a href="http://www.atwar.net/e107_images/article/opa19.jpg"><img src="http://www.atwar.net/e107_images/article/opa19.jpg" width="200" height="150" border="0"></a><br>          <br><a href="http://www.atwar.net/e107_images/article/opa16.jpg"><img src="http://www.atwar.net/e107_images/article/opa16.jpg" width="200" height="150" border="0"></a><a href="http://www.atwar.net/e107_images/article/opa17.jpg"><img src="http://www.atwar.net/e107_images/article/opa17.jpg" width="200" height="150" border="0"></a><br>          <br>Shots taken 03.30.02 by Akira_AU<br>          <br><a href="http://www.atwar.net/e107_images/article/opa7.jpg"><img src="http://www.atwar.net/e107_images/article/opa7.jpg" width="200" height="150" border="0"></a><a href="http://www.atwar.net/e107_images/article/opa10.jpg"><img src="http://www.atwar.net/e107_images/article/opa10.jpg" width="200" height="150" border="0"></a><br>          <br><a href="http://www.atwar.net/e107_images/article/opa11.jpg"><img src="http://www.atwar.net/e107_images/article/opa11.jpg" width="200" height="150" border="0"></a><a href="http://www.atwar.net/e107_images/article/opa9.jpg"><img src="http://www.atwar.net/e107_images/article/opa9.jpg" width="200" height="150" border="0"></a><br>          <br><a href="http://www.atwar.net/e107_images/article/opa12.jpg"><img src="http://www.atwar.net/e107_images/article/opa12.jpg" width="200" height="150" border="0"></a><a href="http://www.atwar.net/e107_images/article/opa13.jpg"><img src="http://www.atwar.net/e107_images/article/opa13.jpg" width="200" height="150" border="0"></a><br>          <br><a href="http://www.atwar.net/e107_images/article/opa14.jpg"><img src="http://www.atwar.net/e107_images/article/opa14.jpg" width="200" height="150" border="0"></a><a href="http://www.atwar.net/e107_images/article/opa15.jpg"><img src="http://www.atwar.net/e107_images/article/opa15.jpg" width="200" height="150" border="0"></a><br>          <br>Shots taken 03.24.02 by FLatliner<br>          <br><a href="http://www.atwar.net/e107_images/article/opa3.jpg"><img src="http://www.atwar.net/e107_images/article/opa3.jpg" width="200" height="150" border="0"></a><a href="http://www.atwar.net/e107_images/article/opa2.jpg"><img src="http://www.atwar.net/e107_images/article/opa2.jpg" width="200" height="150" border="0"></a><br>          <br><a href="http://www.atwar.net/e107_images/article/opa1.jpg"><img src="http://www.atwar.net/e107_images/article/opa1.jpg" width="200" height="150" border="0"></a><a href="http://www.atwar.net/e107_images/article/opa6.jpg"><img src="http://www.atwar.net/e107_images/article/opa6.jpg" width="200" height="150" border="0"></a><br>          <br><a href="http://www.atwar.net/e107_images/article/opa4.jpg"><img src="http://www.atwar.net/e107_images/article/opa4.jpg" width="200" height="150" border="0"></a><a href="http://www.atwar.net/e107_images/article/opa5.jpg"><img src="http://www.atwar.net/e107_images/article/opa5.jpg" width="200" height="150" border="0"></a><br>          <br>          <br>Â <br>          <br><FONT COLOR="#FFFFFF" SIZE="1">Page By Flatliner and Akira_AU</FONT>]]></description>
<category domain='http://www.atwar.net/download.php?list.24'>Rainbow Six</category>
<author>adm1n@nospam.com (@war and Cocobolo Ops)</author>
<pubDate>Fri, 03 Apr 2009 09:29:08 +0000</pubDate>
<guid isPermaLink="true">http://www.atwar.net/download.php?view.235</guid>
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